Adults Only · Game Design Doc

FUCK OFF

A game of territory, tactics, and tremendous restraint.
Like Risk — but when you invade someone, you really invade them.

Concept by Lauren · dreamed up right before falling asleep · illustrations offered by Noah

Play the Prototype2–4 players · pass-and-play

01 The Core Idea

Players compete for control of a map, territory by territory. When you challenge an opponent for their land, the two of you square off in a Fuck Off: a timed duel where the challenger must make the defender cum — under a randomly imposed restriction — before time runs out.

“It’s kind of like Risk or something where you’re competing for land and when you challenge someone for their land you have a Fuck Off. Basically you’re tasked with making them cum in a certain amount of time with restrictions.” — Lauren, inventor

02 The Duel: A “Fuck Off”

When a territory is contested, the attacker and defender enter a duel:

Restriction Cards (examples)

Mouth Only Hands Only Just the Tip Toy Only Penetration

Design note — interpretation is a feature: prompts like Just the Tip or Penetration are deliberately open-ended. “Penetration” may be interpreted as oral, vaginal, or anal, depending on the players involved. Ambiguity keeps every body in the game.

The Reverse Invasion rule

RULE: If the challenger cums before the defender, the challenger loses the battle. Reverse invasion. Attack at your own risk.

Mutual destruction

RULE: If both duelists cum, both sides retreat. They regroup and cannot be targeted next round.

03 Attrition & Recovery

The strategy layer comes from how bodies actually work:

04 Chance Cards

A chance deck adds chaos between turns. Example effects:

05 Game Modes

Classic Conquest (3+ players)

The full Risk-style map. Compete for territory, trigger Fuck Offs, manage your recovery, bluff your immunity. Last player holding the map wins.

Versus (2–4 players)

Head-to-head or teams. Race conditions: who can cum fastest, or who can make their partner cum before the other team does.

Solo Race (1 player)

The map becomes a racetrack from one end to the other. Dice determine how long each turn lasts. Endurance training: sessions of deliberately varied durations — not always as fast as possible.

06 Design Notes & Open Questions

“I like this idea, hammer it out and I’ll illustrate stuff for it lol.” — Noah, Seximus Maximus, God of Sex